The June 15 Weekly Trials are live, and yeah, they're a bit nastier than they look on paper. If you're sorting your kit, checking ARC Raiders BluePrints before dropping in can help you avoid that classic mistake of bringing the wrong tools and regretting it two minutes later.
This week's trial list
The set is pretty clear, but the routes can get messy fast. The weekly jobs are 1. search cars, 2. damage Comets, 3. damage ARC enemies in Old Town, 4. destroy multiple ARC enemies with a Wolfpack, and 5. damage Turbines. Sounds simple. It isn't always simple once another squad hears the gunfire and decides your trial progress is now their loot delivery.
Don't try to force all five in one perfect run. That's how people get greedy, overstay, and end up watching their bag disappear.
Searching cars without wasting a raid
For the car search trial, go somewhere with roads, parking lots, and wrecked traffic packed close together. Blue Gate is a solid pick right now, mostly because the tunnel, collapsed highway, and nearby streets give you a lot of cars without making you sprint across half the map. Search each vehicle, keep moving, and don't stand there admiring the junk you found. The points only feel good if you extract, so treat the route like a quick sweep rather than a sightseeing tour.
Fights that need respect
1. Comets hit hard, so take height first.
2. Old Town gives steady ARC damage progress.
3. Turbines only count when their armor opens.
Comets Old Town and Turbines
Comets show up during Major Map Conditions on most maps, but skip Stella Montis for this one. When you spot one, don't run straight at it like a hero in a bad clip. Get above it, keep space, and burn it down before the seismic charge becomes your problem. For Old Town, head into the Buried City and pick clean fights against ARC enemies. You don't need to wipe the whole district. Just deal damage, avoid biting off a Vaporizer fight if your kit is weak, and leave when the run has paid for itself. Turbines are a different pain. Load into Riven Tides and check near the Port Authority Building and Customs House. Don't waste ammo while the thing is flying and plated up. Wait until it lands, retracts the heavy armor, then shoot in short windows and get back into cover.
Wolfpack trial and the smarter way to leave
The Wolfpack objective is all about grouping enemies before you throw. People always do this wrong. They panic toss it at the first target and get one sad hit. Instead, drag a few ARC enemies into a tight space, doorway, lane, or corner, then use the throwable when they're stacked. Each Wolfpack is its own attempt, so make the throw count. Once you've banked progress, don't get cute. Extracting is part of the job, and checking your supplies against useful cheap ARC Raiders Items helps keep the next run cleaner.

